Really amazing style. I've been saying for a while now that bizarre and innovative use of graphics, especially shaders, has a huge potential for art, and this is a game that convinces me I was correct.
This game has style! I had a heck of a time with the robot voice that says "44" in the painting room though. Basically impossible for me to understand. I would suggest adding a caption for these numbers, even if it's in the sidebar where the AI talks to you... if those robot voices had captions this game would also be more accessible, as that puzzle would stop deaf or hard of hearing players from completing the game. That puzzle room is great though, thanks for making this!
I Just finished this and honestly this had my heart pounding by the end! Fantastic. Amazing! I loved every minute and wish I could play it blind again!
Given it a test to decide if I want to stream the game, think I'll give it a proper go soon as it looks really cool. One minor note tho: I noticed that when you try to go up the first set of stairs initially it's pitch black, to the point where I had no idea which direction to go. Took awhile of aiming at random corners of darkness to see if I could go anywhere before it suddenly became bright. This happens when I go back down the stairs too, it just suddenly becomes pitch black, but that's easier to deal with as I can aim for the doorlight and I know how the stairs are oriented now. However, was nearly enough to put me off continuing with the game, as it was taking awhile to realise what was going on initially
This game scared every cell of my body, I'm very impressed since this is the first time I'm really scared playing a game. Idk if it's intentional but <SPOILER ALERT> <SERIOUSLY, DON'T READ IF YOU HAVEN'T FINISHED THE GAME> in level 3, after I got the gun (damn that sky thing... I loved that idea, it gave me chills all over my body) and looked at A C and D I was searching for B then I remembered that there was a wall in the first level that I didn't break, so, instead of doing all the way by foot I thought I could use the terminal as a "teleport/fast travel", but demOS rejected all my commands and I couldn't exit the terminal, so I had to restart the game and do all the third level again. It could have been intentional and it actually could have had a lot of sense if it was. I was just curious to know if it really was. :) <END SPOILER>
This demo really messed with my brain! I actually felt guilty after finishing it. I thought the whole "breaking the program" theme was pretty cool. One thing I did have issue with was that the clicking to interact with objects didn't always work. I was using the trackpad on my laptop, but once I plugged a mouse in, it seemed to work fine.
I'm unsure what the cause of it is, but I seem to have a constant issue where I am consistently stuck moving forward and left. I have tried rebinding keys and launching the game with different graphic levels and nothing has worked, leaving me unable to play the game, I can confirm also that there is no error on my end.
That's all though, otherwise, seems like a great game!
Now that's an odd one. This is the first time I've heard of this issue! When it prompts you to type a command, is it acting as if the W or A keys are held down?
One thing I've noticed now is that it seems to be a problem with most games using Unity, but it only occurs during times of gameplay and does not occur during the level selection / menu. It almost acts like some sort of phantom movement input?
This game was absolutely stunning. It often left me speechless. I loved the ambiance, art style, direction, story, everything. What a beautiful game. I had a wonderful time. Here's my full play through. Thank you!
PS My friends and I really loved the soundtrack and were wondering where we can get a copy- thanks!
Wowsers. What an incredible experience. Would absolutely LOVE to see a full length title released around this concept because I thouroughly enjoyed this
Wow. This is an incredible game, an unsettling experience, and an extremely engaging work of art. I've never played anything quite like it. You've created something truly amazing with this game.
Really good game, loved the aesthetic and atmosphere and music, would love to see a sequel.
[SPOILERS]
i played on a 144hz monitor (didnt see other comments about capping the frame rate) and...
...am i the only one who thought the gun only firing 1/10th of the time (or so) was an intentional mechanic? I assumed bc of the whole glitchy aesthetic of the game that it was supposed to be like that, and it made the ending way more tense and scary bc of not knowing how long it would take to stun them. First case I've seen where a glitch actually significantly improved a game imo
Oh my, this is by far the most interesting bug report I've had so far!
(...maybe I should lie and say it isa feature since you felt it improved your experience...)
Nah, for real. That was indeed not intentional. I've since gotten a 144hz monitor so I need to give this a test myself! Thanks for your kind words and for bringing this to my attention!
Chiming in, I'm on a 200hz monitor and the gun is also not firing for me every time I pull the trigger. Upon first acquiring the gun, it only shot on the fourth shot. The gun still kicks back, but there is no audio, muzzle flash, or effect on the game world.
Edit: Just did more than 30 clicks in a row without a single shot. I like this game but I can't play it if it's gonna be like this.
a wonderfully terrifying experience, not once did i feel at ease. the graphics compliment the tone perfectly without feeling like they're trying too egregiously to be "retro" for the sake of it. if this game had modern HD graphics, it wouldn't have been nearly as effective. can't reccomend it enough, absolutely deserves more attention.
Hello. Can you set the game tag for Mac? I nearly miss it, until I found out on the page there is a build for Mac OSX. It could be cool for others Mac user. Thanks!
also i have 2 bugs to report 1. i fell through the world in level 1 by trying to walk off of the upper stairs onto the lower stars. I wasn't able to reset or pause so i ended up having to start the whole game over
2.My graphics settings defaulted to Low quality. Playing on low quality, the [SPOILER REDACTED] doesn't work when you left click. I wasn't able to make progress past Level 3 until i restarted and played on the recommended quality setting.
This RULED. Loved the way that hints of the overarching story bled into the narrative as you make your way through, and the progressive instability really sold me. I had a lot of fun with it, and look forward to your future projects!
Lovely work - layering elegant visual effects onto grimy 90s jank is just the right sort of uncanny for the story. The pacing is tight, letting the narrative be both thoughtful and visceral. Clever puzzles that don't repeat themselves, and the "shooter" elements of the FPS are deployed to heart-pounding effect.
While the slipperiness of the textures and lighting is perfect for the "come on, where is it" of horror-puzzles, it's possible to get stuck while you run around in circles trying to find that one key feature you remember seeing somewhere in the dark haze. Treat with caution if you have any issues processing noisy, confusing visuals - for me, it made the playthrough take rather longer than anticipated from the description. Even so, well worth the time.
Deeply in love with this game. A perfectly paced exploration of AI sentience and morality presented in a way that surpasses prior explorations of the theme. Visually stunning.
Might be worth noting that the text input only accepts one enter key, and not the other, when inputting codes. Took me a while to figure out why it wasn't accepting the numbers.
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Really amazing style. I've been saying for a while now that bizarre and innovative use of graphics, especially shaders, has a huge potential for art, and this is a game that convinces me I was correct.
This game has style! I had a heck of a time with the robot voice that says "44" in the painting room though. Basically impossible for me to understand. I would suggest adding a caption for these numbers, even if it's in the sidebar where the AI talks to you... if those robot voices had captions this game would also be more accessible, as that puzzle would stop deaf or hard of hearing players from completing the game. That puzzle room is great though, thanks for making this!
gun no shooty and the robot will not let me smooch
game cool though <3
It left me feeling disturbed and with a thousand questions about sentience and reality. Best enjoyed with a cup of tea.
COOL!!!!
This was dope af
Played this one, had a fun time. Thanks.
I Just finished this and honestly this had my heart pounding by the end! Fantastic. Amazing! I loved every minute and wish I could play it blind again!
Given it a test to decide if I want to stream the game, think I'll give it a proper go soon as it looks really cool. One minor note tho: I noticed that when you try to go up the first set of stairs initially it's pitch black, to the point where I had no idea which direction to go. Took awhile of aiming at random corners of darkness to see if I could go anywhere before it suddenly became bright. This happens when I go back down the stairs too, it just suddenly becomes pitch black, but that's easier to deal with as I can aim for the doorlight and I know how the stairs are oriented now. However, was nearly enough to put me off continuing with the game, as it was taking awhile to realise what was going on initially
Really good game. So unsettling. Was a great experience. Some moment caught me off guard and got scared, which not very games have done that!
My video on The Enigma Machine.
This game scared every cell of my body, I'm very impressed since this is the first time I'm really scared playing a game.
Idk if it's intentional but
<SPOILER ALERT>
<SERIOUSLY, DON'T READ IF YOU HAVEN'T FINISHED THE GAME>
in level 3, after I got the gun (damn that sky thing... I loved that idea, it gave me chills all over my body) and looked at A C and D I was searching for B then I remembered that there was a wall in the first level that I didn't break, so, instead of doing all the way by foot I thought I could use the terminal as a "teleport/fast travel", but demOS rejected all my commands and I couldn't exit the terminal, so I had to restart the game and do all the third level again. It could have been intentional and it actually could have had a lot of sense if it was. I was just curious to know if it really was. :)
<END SPOILER>
Great game! I also had the problem where the item wouldn't function, but capping my fps at 60 fixed it.
This demo really messed with my brain! I actually felt guilty after finishing it. I thought the whole "breaking the program" theme was pretty cool. One thing I did have issue with was that the clicking to interact with objects didn't always work. I was using the trackpad on my laptop, but once I plugged a mouse in, it seemed to work fine.
Can we add this game to the steam library?
I can't seem to make progress on Level 3. I have the item you need and try to use it on the fragile door...but nothing happens :(
Same here. Something is not working with certain machines.
Looks like it's caused by >60 FPS. I fixed it by capping it to 60.
Hmm, that is strange, and I'm sorry this is happening. I've heard of this issue happening with others but haven't been able to replicate it myself.
May I ask, are you running the game on a 120 or 144Hz monitor?
I was on 165Hz. I capped the game to 60 FPS and it's fixed now.
Okay, I'm glad that the source has been confirmed once and for all! Sorry you encountered this issue.
A 5$ game is just free on Halloween?
I'm unsure what the cause of it is, but I seem to have a constant issue where I am consistently stuck moving forward and left. I have tried rebinding keys and launching the game with different graphic levels and nothing has worked, leaving me unable to play the game, I can confirm also that there is no error on my end.
That's all though, otherwise, seems like a great game!
Now that's an odd one. This is the first time I've heard of this issue! When it prompts you to type a command, is it acting as if the W or A keys are held down?
One thing I've noticed now is that it seems to be a problem with most games using Unity, but it only occurs during times of gameplay and does not occur during the level selection / menu. It almost acts like some sort of phantom movement input?
This game was absolutely stunning. It often left me speechless. I loved the ambiance, art style, direction, story, everything. What a beautiful game. I had a wonderful time. Here's my full play through. Thank you!
PS My friends and I really loved the soundtrack and were wondering where we can get a copy- thanks!
Wowsers. What an incredible experience. Would absolutely LOVE to see a full length title released around this concept because I thouroughly enjoyed this
Wow. This is an incredible game, an unsettling experience, and an extremely engaging work of art. I've never played anything quite like it. You've created something truly amazing with this game.
Really good game, loved the aesthetic and atmosphere and music, would love to see a sequel.
[SPOILERS]
i played on a 144hz monitor (didnt see other comments about capping the frame rate) and...
...am i the only one who thought the gun only firing 1/10th of the time (or so) was an intentional mechanic? I assumed bc of the whole glitchy aesthetic of the game that it was supposed to be like that, and it made the ending way more tense and scary bc of not knowing how long it would take to stun them. First case I've seen where a glitch actually significantly improved a game imo
[END SPOILERS]
Oh my, this is by far the most interesting bug report I've had so far!
(...maybe I should lie and say it is a feature since you felt it improved your experience...)
Nah, for real. That was indeed not intentional. I've since gotten a 144hz monitor so I need to give this a test myself! Thanks for your kind words and for bringing this to my attention!
Chiming in, I'm on a 200hz monitor and the gun is also not firing for me every time I pull the trigger. Upon first acquiring the gun, it only shot on the fourth shot. The gun still kicks back, but there is no audio, muzzle flash, or effect on the game world.
Edit: Just did more than 30 clicks in a row without a single shot. I like this game but I can't play it if it's gonna be like this.
a wonderfully terrifying experience, not once did i feel at ease. the graphics compliment the tone perfectly without feeling like they're trying too egregiously to be "retro" for the sake of it. if this game had modern HD graphics, it wouldn't have been nearly as effective. can't reccomend it enough, absolutely deserves more attention.
Hello. Can you set the game tag for Mac?
I nearly miss it, until I found out on the page there is a build for Mac OSX.
It could be cool for others Mac user.
Thanks!
HEY I LOVE THIS!
also i have 2 bugs to report
1. i fell through the world in level 1 by trying to walk off of the upper stairs onto the lower stars. I wasn't able to reset or pause so i ended up having to start the whole game over
2.My graphics settings defaulted to Low quality. Playing on low quality, the [SPOILER REDACTED] doesn't work when you left click. I wasn't able to make progress past Level 3 until i restarted and played on the recommended quality setting.
BUT MORE IMPORTANTLY THIS IS VERY GOOD
This RULED. Loved the way that hints of the overarching story bled into the narrative as you make your way through, and the progressive instability really sold me. I had a lot of fun with it, and look forward to your future projects!
good game, well made. honestly it made me feel really bad though.
Great game! Had an issue firing the gun, though. Managed to fix it by fixing my monitor's refresh rate to 60 Hz (Usually 144).
LOVED IT! The best game experience I've had in quite a while. Well done!
From the artwork to the game itself, It's one amazing piece of work.
I just had to restart the game, when I played it the first time, cause I was being way too rude and I didn't expect such sad responces from the AI!
Lovely work - layering elegant visual effects onto grimy 90s jank is just the right sort of uncanny for the story. The pacing is tight, letting the narrative be both thoughtful and visceral. Clever puzzles that don't repeat themselves, and the "shooter" elements of the FPS are deployed to heart-pounding effect.
While the slipperiness of the textures and lighting is perfect for the "come on, where is it" of horror-puzzles, it's possible to get stuck while you run around in circles trying to find that one key feature you remember seeing somewhere in the dark haze. Treat with caution if you have any issues processing noisy, confusing visuals - for me, it made the playthrough take rather longer than anticipated from the description. Even so, well worth the time.
Deeply in love with this game. A perfectly paced exploration of AI sentience and morality presented in a way that surpasses prior explorations of the theme. Visually stunning.
in the itch app it now says not available on windows
This should be addressed now!
I take it this is Windows only?
Yeah, for now anyway. A Mac version should be coming soon. Apologies!
I look forward to it!
Is a Mac version still planned?
I absolutely loved this! Very thrilling from start to finish!
Might be worth noting that the text input only accepts one enter key, and not the other, when inputting codes. Took me a while to figure out why it wasn't accepting the numbers.
[edit] pretty neat stuff, though!
That is definitely worth noting! The next build of the game will sort this out. Thank you for reporting!
Well that was terrifying.