HAVE YOU EVER WONDERED WHAT GOES ON IN THE MIND OF AN ARTIFICIAL INTELLIGENCE?
We here at ENIGMA® TECHNOLOGIES have created a revolutionary new tool to help us find out.
With DREAMSCAPE, we can represent the mind of an AI through an interactive 3D environment that we can explore!
As the DREAMSCAPE is a reflection of an AI's mental state, be aware that the DREAMSCAPE of a contaminated AI could become unpredictable.
No need to worry however, as this recruitment exercise is only a simulation of what a real DREAMSCAPE would look like.
This exercise serves to train people like you to become effective RADE agents. What does RADE stand for, you ask? Simple. It stands for Ro-[[DATA REDACTED]]
THE ENIGMA MACHINE is a short first-person science fiction horror game that aims to capture the obscurity and unpredictability of games of old, framed within an increasingly unsettling presentation.
A unique fusion of glitchy mid-90's 3D graphics and VHS effects with more modern graphical effects for a distinctive visual style.
A series of puzzles which force you to think outside the box.
A blend of traditional first-person controls combined with point-and-click mechanics for satisfying interaction with the world.
A story that could only be told through the medium of games
AVERAGE PLAY TIME: 60-90 MINUTES
(One last thing. The game isn't over until you see the credits. :) )
"There are some offers I can’t refuse. “Would you like to poke around inside the mind of an unstable AI?” is one of them, and the 15 minutes I’ve spent so far with The Enigma Machine have made me glad I seized the opportunity."
hi, when trying to open the mac version it says "“THE ENIGMA MACHINE (Mac)” needs to be updated. The developer of this app needs to update it to work with this version of macOS." i'm using macos monterey v. 12.3.1
I don't think that's true, I tried it at 30Hz and it still wasn't working. EDIT: Okay, I had to edit it in window's display settings and NVIDIA control panel it seems, running at 50Hz now and it's working.
Really amazing style. I've been saying for a while now that bizarre and innovative use of graphics, especially shaders, has a huge potential for art, and this is a game that convinces me I was correct.
This game has style! I had a heck of a time with the robot voice that says "44" in the painting room though. Basically impossible for me to understand. I would suggest adding a caption for these numbers, even if it's in the sidebar where the AI talks to you... if those robot voices had captions this game would also be more accessible, as that puzzle would stop deaf or hard of hearing players from completing the game. That puzzle room is great though, thanks for making this!
Given it a test to decide if I want to stream the game, think I'll give it a proper go soon as it looks really cool. One minor note tho: I noticed that when you try to go up the first set of stairs initially it's pitch black, to the point where I had no idea which direction to go. Took awhile of aiming at random corners of darkness to see if I could go anywhere before it suddenly became bright. This happens when I go back down the stairs too, it just suddenly becomes pitch black, but that's easier to deal with as I can aim for the doorlight and I know how the stairs are oriented now. However, was nearly enough to put me off continuing with the game, as it was taking awhile to realise what was going on initially
This game scared every cell of my body, I'm very impressed since this is the first time I'm really scared playing a game. Idk if it's intentional but <SPOILER ALERT> <SERIOUSLY, DON'T READ IF YOU HAVEN'T FINISHED THE GAME> in level 3, after I got the gun (damn that sky thing... I loved that idea, it gave me chills all over my body) and looked at A C and D I was searching for B then I remembered that there was a wall in the first level that I didn't break, so, instead of doing all the way by foot I thought I could use the terminal as a "teleport/fast travel", but demOS rejected all my commands and I couldn't exit the terminal, so I had to restart the game and do all the third level again. It could have been intentional and it actually could have had a lot of sense if it was. I was just curious to know if it really was. :) <END SPOILER>
This demo really messed with my brain! I actually felt guilty after finishing it. I thought the whole "breaking the program" theme was pretty cool. One thing I did have issue with was that the clicking to interact with objects didn't always work. I was using the trackpad on my laptop, but once I plugged a mouse in, it seemed to work fine.
I'm unsure what the cause of it is, but I seem to have a constant issue where I am consistently stuck moving forward and left. I have tried rebinding keys and launching the game with different graphic levels and nothing has worked, leaving me unable to play the game, I can confirm also that there is no error on my end.
That's all though, otherwise, seems like a great game!
One thing I've noticed now is that it seems to be a problem with most games using Unity, but it only occurs during times of gameplay and does not occur during the level selection / menu. It almost acts like some sort of phantom movement input?
This game was absolutely stunning. It often left me speechless. I loved the ambiance, art style, direction, story, everything. What a beautiful game. I had a wonderful time. Here's my full play through. Thank you!
PS My friends and I really loved the soundtrack and were wondering where we can get a copy- thanks!
Really good game, loved the aesthetic and atmosphere and music, would love to see a sequel.
i played on a 144hz monitor (didnt see other comments about capping the frame rate) and...
...am i the only one who thought the gun only firing 1/10th of the time (or so) was an intentional mechanic? I assumed bc of the whole glitchy aesthetic of the game that it was supposed to be like that, and it made the ending way more tense and scary bc of not knowing how long it would take to stun them. First case I've seen where a glitch actually significantly improved a game imo
Chiming in, I'm on a 200hz monitor and the gun is also not firing for me every time I pull the trigger. Upon first acquiring the gun, it only shot on the fourth shot. The gun still kicks back, but there is no audio, muzzle flash, or effect on the game world.
Edit: Just did more than 30 clicks in a row without a single shot. I like this game but I can't play it if it's gonna be like this.
a wonderfully terrifying experience, not once did i feel at ease. the graphics compliment the tone perfectly without feeling like they're trying too egregiously to be "retro" for the sake of it. if this game had modern HD graphics, it wouldn't have been nearly as effective. can't reccomend it enough, absolutely deserves more attention.
also i have 2 bugs to report 1. i fell through the world in level 1 by trying to walk off of the upper stairs onto the lower stars. I wasn't able to reset or pause so i ended up having to start the whole game over
2.My graphics settings defaulted to Low quality. Playing on low quality, the [SPOILER REDACTED] doesn't work when you left click. I wasn't able to make progress past Level 3 until i restarted and played on the recommended quality setting.
This RULED. Loved the way that hints of the overarching story bled into the narrative as you make your way through, and the progressive instability really sold me. I had a lot of fun with it, and look forward to your future projects!